Build kitchens in your settlements with ease, using the Modular Kitchen! Parts snap together for ease of use, and come in five* matching colour schemes to blend in or stand out from your settlement as you please. Contained in a custom workshop menu for your convenience!
- Usable, fully-functional, working kitchen stove. Do your cooking in the kitchen, like a civilized wastelander.
- Matching refrigerator for storing food (or whatever, I’m not your mum). It’s an unrestricted container, so you can put anything in it– not just food.
- Sinks with running water. Restore health in a hurry with drinking water direct from the sink!
- Optional resource version also provides 5 water for your settlement.
- The main kitchen set-up. As seen in your pre-war house– with spaces for you to snap in a sink, stove and fridge of your choice.
- Two additional counters. These will snap to each other, to themselves, and to the main kitchen piece. They’re also containers.
- Three upper cabinets. These will snap to each other, to themselves, to the walls, and to the main kitchen piece. They’re containers too!
- A cabinet platform. In case you want to have your fridge or stove separate to the kitchen, but want to keep with the aesthetic.
Some kitchen-themed accessories. There’s cookware that snaps to the stove burners and general clutter.
- Best of all– all of the windowed parts of the cabinets are Do It Yourshelf compatible! You can fill your shelves as you see fit!
How to Build:
- Main kitchen piece, counters, cabinet platform: Furniture > Modular Kitchen > Counters
- Refrigerators: Furniture > Modular Kitchen > Fridges
- Empty sinks and sinks with dishes: Furniture > Modular Kitchen > Sinks
- Stoves: Furniture > Modular Kitchen > Stoves
- Upper cabinets: Furniture > Modular Kitchen > Upper Cabinets
- Kitchen-themed accessories: Furniture > Modular Kitchen > Accessories
If you don’t know how to do a manual installation, you probably shouldn’t (though that has never stopped me before). Extract the .7z file to your Fallout 4 game folder and let the /data, /meshes, /materials, /scripts and /textures folders merge with the existing ones.