I know what you’re thinking, “Another roof repair mod?! But why?” I loved the new roofs that other repair mods offered, but there were things about them that irked me. I prepared an image in the gallery to show a comparison of one of those issues. The main thing about the roof repair mods available was the lack of decent texture options for the actual roof they were repairing and some mesh issues.
Then I stumbled across The Sanctuary by Cip3000. He had some real shingle textures that were amazing, but the normal and specular maps were vanilla. I went to work to fix some contrast issues with the diffuse texture and built proper normal and specular maps to give the texture some realistic depth.
This mod not only fixes the mesh and texture issues with past roof repair mods, but also adds new, modified Pre-War meshes and vanilla Pre-War textures for the carports, player home, ceilings, and foundations. The broken house foundations and broken carport textures were left alone but their broken roof textures reflect the changes I made to the new roof textures.
There are options available with or without the player home updates, although the roof will still stay repaired regardless. Due to the nature of both our mods’ meshes calling on Pre War textures, my mod’s roof textures will replace those of Rebuild – Modular Sanctuary Pre-War and Post-War Build Set by Parcel Studio Games. Screenshot of how that looks is available in the images section.
Known Issues That Can Not be fixed
1) In some areas, mainly at mesh intersections, you can look up and see a sliver of the sky. This is prevalent in all the roof repair mods available due to Bethesda’s vanilla Pre-War mesh. The player home does not have this issue.
2) When it rains, the floors inside the houses get that “wetness” look applied, even though the rain doesn’t actually go through the roof. Again, this is prevalent in all the other roof repair mods and even the vanilla post-war house floors. Post-War player home suffers from this but my fixed player home does not.
3) Bethesda never built Pre War interior wall meshes for the rest of the houses because they were never intended to be entered. Therefore, I couldn’t fix those up. Also, because of this, the ceiling directly above the workbench will have an older texture below a Pre war texture because it is considered part of the wall by the game. This goes for any house that has front door access at the carport.