Stuttering and Memory patch ENBoost implements functionality similar to versions for Skyrim and Fallout 3, smoother frame rates, less stuttering, higher textures resolution, at cost of higher ram usage first of all. Some type of CTDs (crashes) and strange game behavior, potential saved game corruption at specific circumstances of lag
spikes. Not all hardware configurations will have benefit from this patch, but
some will have a lot. This depends from cpu type, cpu cores number, game setting
and graphic card performance accordingly, os version, windowed or full screen
It can’t increase performance for cities and other locations / camera directions
where draw calls count is very huge because of shadows.
ENBoost / ENBSeries 0.281 or NEWER binaries, download them from http://enbdev.com
Warning! I do not allow to publish here on Nexus binaries of my projects, that’s
why you need to download them separately. Other than that, feel free to share.
Windows Vista/7/8/10 x64.
Greater means better in this case. For example i have 2 gb physical video memory
and 16 gb ram, but amount of video memory after using ENBoost is up to 12 gb
instead of 2.
Greater means better of course, but even if you have 1 gb textures will be sharper
at cost of some stuttering when moving fast.
1) Download “ENBoost 0.281” or NEWER version of ENBoost or ENBSeries for Fallout 4.
2) Unpack files from “Patch” or “WrapperVersion” folder (depends from version)
to your game folder where Fallout4.exe file is.
3) Select proper enblocal.ini to your hardware file from ENBoost only archive
folders and extract it to game folder by replacing the same one from ENBSeries,
so the first you install binaries and then use config for them from Nexus.
4) Run the game. If everything is okay you will see startup message.
HOW TO CONFIGURE
All setting of the patch are located in enblocal.ini file, which is simple text
and you may edit it in Notepad or any other text editor.
ApplyStabilityPatch – this parameter toggles the most important fixes, but it
is almost useless for some users, at least in version 0.281. If you feel game
changed to the worse, set ApplyStabilityPatch=false and try again. Be careful
with antiviruses, they may produce CTD or cause patching to fail.
ForceVideoMemorySize – let you use more video memory than physically available
on your videocard. This is possible because of driver specific features which
seems ignored by Bethesda developers. When set to “false”, VideoMemorySizeMb
VideoMemorySizeMb – forces amount of video memory available, this value is in
Megabytes, so if you have 2Gb videocard, it’s equal to 2048. Please download
VRamSizeTest tool from my web site using dx11 version of it get maximal
available video memory size for your hardware. DO NEVER set value above that
one from VRamSizeTest DX11 or game may crash randomly. Also when you have
Skype, internet browsers and some other software, size of available video memory
is reduced and also leads to crashes. To avoid such issues you may set value
a bit lower than maximal, in general 300 mb less seems okay. At last, Windows
itself require some video memory, if i remember 120 mb for Win7, 180 for Win8.
DisableFakeLights – just a graphics hint with small performance impact, disables
invalid back lights for all characters which makes them look glowing on sides
everywhere. This feature was requested and i’ll use it in future graphic mods
ForceVSync – this is a bit different thing compared to game vsync, i won’t
describe how it works, but for some game setting and users it could be very
useful, better than own game vsync.
EnableFPSLimit – not required in Fallout 4, but i recommend to use it to avoid
unpredictable results because of too short individual frames (time of each frame
varies a lot in Fallout 4).
Credit: Boris Vorontsov